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Oh, Taunt is a good idea. And I completely agree with the lack of information - although I expanded the tooltip data twice over the week of dev, I still need to find more places to explain the mechanics of the game.

I mostly ran out of time - one of the things that was most painful to cut because of lack of time was the entire "party creation" screen. The back end logic for it was all there (species, class, equipment) but I just didn't have the time in the end to craft a good UX page - so instead the party is just a shuffle of the five species, five misc equipments, and six possible classes.