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It's a cool concept, one of the worthy games for this jam.

It seems to me that it is not necessary to immediately restart the level at the first mistake of the player, it would be better to give penalties somehow and continue the game, it's just that the current approach to the sin knocks down the pace.

Thanks a lot! Perhaps you're right about the pace being knocked down.

The no-mistake-allowed approach was also a way to fit to the theme, and I must admit I'm not sure the whole game would work that well without. (maybe it's worth giving it a try though)

Thanks again for the feedback, I appreciate it!