By the ending I was feeling like a detective. I also enjoyed the settings app and sat around playing with that for a while. I was also way too addicted to the calculator game and sat playing it for a good 5 minutes lol. You never disappoint when it comes to story, and I enjoyed the little bits and pieces you gave us about Marcus. The biggest problem I noticed was that you couldn't navigate past taken blocks on naughts and crosses, meaning if there was a solid wall across the board you actually couldn't access what's on the other side of it (if that makes sense). That's the biggest issue I could find, which is very impressive given we only had a week! I loved all the juice it had and I honestly forgot I was playing a game for a few moments as I started to explore the different files and apps. You've done a really good job using your themes, and have made a really good submission.
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Thank you for the thoughtful feedback! Yes! I love games that require a bit of detective work, and the intent of the game was to merge that with the act of debugging or trying to 'break' things to find solutions. I'm glad that the game got you into that headspace. As with Shellie's Secret and doing ARG elements, I love immersiveness, so it means a lot that you felt that come out of this game too.
On your feedback - that's a good pickup, I notice that I haven't quite nailed navigating arrays in the calculator and the noughts and crosses game. I'm glad you were able to reach the conclusion of the game, or at least the password-protected stuff.
Thanks again!