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This is well executed. I like the location based sound and heartbeat. It looks like you have a kinematic chain for the rose? I would have liked the player to get faster to balance as the wall close in since the goal can spawn at the base of the rose preventing the player from accessing.

yeah, it is a kinematic chain!

thanks for the feedback! honestly we wanted the rose to be super scary, and you’re kind of doomed anyways, so we decided to keep the players speed at a constant for the whole game.