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(+1)

Hey, thanks for giving our game a try and for the kind words. Game has a couple of bugs atm. With the Macs, it seems like they are stopping at 50% stability for most (we will squash that guy and get that fixed). The text thingy, yes! I forgot to set "pass-through" or "ignore" on those nodes' Mouse settings lol. Got that fixed and will push that once the jams end. 

With difficulty, we are planning to talk about that and see what we can do to tweak that. You're not the only one who mentioned that and we do appreciate you calling that out.

Regardless, thanks for giving us the comment and for giving our game a shot!

- S.

Haha yeah I always forget to set those too. Also did you use SDFs for the little background moving blobs?

(1 edit)

Good question! I have no clue as I am "programming challenged." Though I can tell you where I got it! We grabbed it from the CC0 license section of Godot Shaders. To be more specific, we used this 2D Procedural Water shader by flytrap. I saw it used in a previous Godot Wild Jam winner and ended up using it all the time (maybe way more than I should).

- S.

Ahh I see. It kinda looked like the SDF metaball visuals people make.