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Thank you for the thoughtful feedback! Yes! I love games that require a bit of detective work, and the intent of the game was to merge that with the act of debugging or trying to 'break' things to find solutions. I'm glad that the game got you into that headspace. As with Shellie's Secret and doing ARG elements, I love immersiveness, so it means a lot that you felt that come out of this game too. 

On your feedback - that's a good pickup, I notice that I haven't quite nailed navigating arrays in the calculator and the noughts and crosses game. I'm glad you were able to reach the conclusion of the game, or at least the password-protected stuff. 

Thanks again!