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(+2)

Amazing level of polish from the art and mechanics to the transitions. The game feels like it goes super deep and could defo be expanded into a full game; even potentially multiplayer with players trying to grab at eachother's components!

That said, I found it suuuuuuuuuper hard to understand what was going on. Even after the tutorial I felt like I was dying at points without knowing why. But that might just be me... not sure.

Either way, really enjoyed the game. The art style, music, transitions and interactions were fire!

Thanks for playing! In the game, you can die three ways: By losing all HP, by killing an enemy while they have any empty cells in them, and by exploding with the enemy when their countdown hits zero. It's important to note, that when you take parts from the enemy, that give HP, they are losing HP. If they are on a low HP, they might die, and because you just took a part, enemy now has empty cells in them.  For example: Enemy HP: 5 and there is a Max HP Module in them, that gives 5 Max HP. You take Max HP module, and now they are on 0 HP. They died while having empty cells in them, so they explode with you.