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(2 edits) (+3)

Great art and animations in the intro sequence! Gameplay feels pretty polished. Would be great to see some sinergies or maybe that modules influence each other in some unique ways. Also I got many computer encounters in a row from the start - maybe you should've give more various enemies right from the start.

Good job!

(1 edit) (+2)

Thanks for playing! A part of the game with computer encounters is a tutorial, you can enter the main game from the menu (by pressing Esc). Main game consists of the things you just said: A lot of other parts with synergies and various enemies and bosses. Try it!

(+1)

Oh, ok, I'll try it out

(+1)

I check it out. It was hard to get how do I die but after I did it became fun risks management game. Would be very convenient if there was some kinda auto-swap feature so that gears automaticaly drop off to fit the new one. You can see the Backpack Brawl in Google Play (maybe you already did) as a reference.

 Also would be great if each play started with less gear so that players could feel each run unique and that they influence it a lot. And of course it needs a bit more of explicity on what's going on, like when you pull out a gear it could not just start a bomb ticking but also show a text like 'Fill the empty slot to stop the bomb!' or something like that. And after losing I would like to see 'You lose' text because I only got that I was losing only after I read your another comment where you described all the ways you can die. Probably that was in tutorial also but there were so many words that I started skipping it through as any normal player would do :)

(+1)

Yeah, I wanted to make a auto-swap feature, but it wouldn't be that worth the time, especially in the timeframe of the jam. I've never seen Backpack Brawl, it would be intresting to check it out. Yeah, all of those things were in the tutorial...