Really cool idea and really really great visuals. Took me a bit to internalise the rules and apparently couldn’t wrap my head around what cards can block in what situations (I was confident and wrong so many times hahah). Even still the symbols when I can attack or block helped a tonne. A really fun puzzle to figure out best execution order. I may have just been bad at keeping track but I assume the deck resets after each battle?
Could be fun to pull from trick taking games and take advantage of fuzzy card counting, having some idea what’s left in the deck based on what you’ve played (obviously perfect math would make this a little insufferable so probably would need some light randomiser). Just would like to have consequences for what cards I play, Maybe I take the hit here cause I really don’t want to use all of my kings early sort of thing. Also would force players to try and only ever spend the exact number they need no more.
Really fun concept would love to see what this could be expanded into!