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(+2)

First of all, kudos for creating a 3D browser friendly game! Not an easy task in less than a week. What you made is off to a great start, but needs some extra tweaking to make it more playable. I tried about a dozen times in total. Only once was I able to extend the timer, but that didn’t get me much extra playtime. Sometimes the end was triggered quite a bit before the timer actually ran out – not sure if that is a bug or intentional. Add some visual labels to the tools & equipment to help them stand out as interactable objects (especially for people that are red/green colorblind!) One more, but possibly my biggest complaint: leave unfinished tasks visible for the player – I got tasked with 2 things in a row with almost no time to finish reading the first, and by the time I read the second task I couldn’t remember what I was looking for to satisfy the first task. Overall, I liked the environment, the audio and the smooth controls and felt that your game was a good fit for the theme. I just wish I knew if it is even possible to experience a successful mission.

(+1)

I feel you. We were in the playtest phase way too late and realized that it wasn't as intuitive as was were hoping. We did what we could in the final hours to try and help but we just ran out of time and submitted 15 minutes before the deadline.  I was working on a ui for the events but was needed to fix breaking bugs.  Thanks for playing.