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(+1)

This is definitively a step in the right direction! However, there's a lot of room for improvements.

Firstly, it's kinda difficult to tell what objects are interactable. I'd love to see a colored outline appear when you hover your mouse over something that is interactable.

Also, you want the game to be experienced by the player, so I'd love to see more details in the atmosphere, like sound effects, particles, etc.

And lastly, I was very confused when I completed the game, it wasn't clear enough to me. I thought the game would load the next scene or something like that.

Anyways, keep up the great work man <3

Thank you for playing ^_^

I agree with hidden objects / picture in picture games, sometimes it's difficult to tell what's interactable. I thought I had put few enough objects on the screen that it wouldn't be a problem. But yes, you're right. It can be frustrating.

I guess there are several solutions I've seen that could work. 

  • There's what you say: highlight on mouse-over
  • As well as making 'everything' interactable (give player feedback) like in Erase the Evidence
  • Trying to make interactable things 'stand out' by the art, as some old games (but that can be a frustration in itself). 
  • As well as 'hold key to reveal all interactables' like in newer adventure games (eg: Deponia)

Music, sounds:

This is kind of a dual-prong of 

  • I've seen them done badly enough, that including them can detract more from the experience than just having nothing.

and

  • I don't really know where to start.

I figure I'd have to make my own music, and sound effects. I can try making ones with my mouth, which I think would be funny. 
Or maybe record them around the house.

For the hands holding the cup, I took a picture of someone chilling, and traced over it.

What do you think is a good start?

Animations

I actually meant to use this jam to practice animating.

Clearly that didn't happen :/

Completed the game - Yup
Entirely on me.
I wanna say I ran out of time, but I'm honestly not sure how to 'end' it properly.
Maybe a thank you for playing, and an animation of a curtain closing?