WOWZA~! The level of polish on the art and sound is incredible. Style reminds me of old-school indies like Super Meatboy and The Binding of Isaac. I will say though, I found it still pretty difficult to understand, I was unable to use 100% of brain to understand like good strategy. A couple of nitpicks:
1) During the tutorial, the enemies would still attack you, or sound like they're attacking you when you are reading. Also, I would end up dying in the tutorial and it would fully take me back to the menu where I had to restart it due to bomb guy.
2) There was a comment about adding a "'Fill the empty slot to stop the bomb!' label or ui text" I kind of agree with it, I feel like something needs to be there cuz I did not understand what I needed to do there, even with the tutorial (I was being very dumb so I can't really blame y'all on that lol).
3) The intro cutscene is unskippable at the beginning I think, I love the exposition and time y'all put into it, but would've appreciated some sort of ability to skip it if that isn't a feature yet.
Again, nitpicks I'm making here. Solid game y'all got.
- S.