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(+1)

WOWZA~! The level of polish on the art and sound is incredible. Style reminds me of old-school indies like Super Meatboy and The Binding of Isaac. I will say though, I found it still pretty difficult to understand, I was unable to use 100% of brain to understand like good strategy. A couple of nitpicks:

1) During the tutorial, the enemies would still attack you, or sound like they're attacking you when you are reading. Also, I would end up dying in the tutorial and it would fully take me back to the menu where I had to restart it due to bomb guy. 

2) There was a comment about adding a "'Fill the empty slot to stop the bomb!' label or ui text" I kind of agree with it, I feel like something needs to be there cuz I did not understand what I needed to do there, even with the tutorial (I was being very dumb so I can't really blame y'all on that lol).

3) The intro cutscene is unskippable at the beginning I think, I love the exposition and time y'all put into it, but would've appreciated some sort of ability to skip it if that isn't a feature yet.

Again, nitpicks I'm making here. Solid game y'all got.

- S.

(+1)

Thank you! Yeah, I agree, in the tutorial we should have done that. About the second one, personally, I think it would good for the start, but a bit annoying later into the game (plus it was explained in the tutorial). Intro cutscene is unskippable on the first time you open the game, but later you can just press any key to skip it.

(+1)

Thanks =]