Thank you! Spot on feedback btw - we wrestled with knowing all of this, but just not having the time to adapt.
Originally, the map room was going to be dynamic and each of the failures were going to have "tells" to clue you in what was going wrong. Such as flickering lights for Engine/Power failure.
There is one tell though. As hinted at on the room terminal, [L.I.S.A] controls the door. If you encounter a locked door, you can bet on [L.I.S.A] failing! Maybe try Day 4 with that in mind?
Regardless, thank you for the kind words! I'll make sure to rate Alredo Fishing :D