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Thank you! Spot on feedback btw - we wrestled with knowing all of this, but just not having the time to adapt.
Originally, the map room was going to be dynamic and each of the failures were going to have "tells" to clue you in what was going wrong. Such as flickering lights for Engine/Power failure. 

There is one tell though. As hinted at on the room terminal, [L.I.S.A] controls the door. If you encounter a locked door, you can bet on [L.I.S.A] failing! Maybe try Day 4 with that in mind? 

Regardless, thank you for the kind words! I'll make sure to rate Alredo Fishing :D 

Oh! It never click that that was what it meant! I might do another attempt with that then.

Also bummer! I figured that's why it was there. Very sad to hear it was a time issue. But y'all made a good team! Judging by the feedback here, making an extended version might get a couple eyes on ya!