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Thank you very much for the detailed comment!

Yeah, we are definitely missing some critical player feedback - the end was a little rushed as we had a big change in design last minute, haha - so we opted to just explain it a little in the page and guide. The key is given to you when the meter goes back to 0, "when the ghost calms back down" after it reaches max.

The graves are also sadly the only enemy we managed to get in - wanted to add more, as well as multiple floors, more items, combat - but yeah, didn't quite get to it!

We see this as a tech demo more than anything else - showcasing the core idea of a much bigger game we envision and plan on continuing to make :D