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(1 edit)

As usually CCadori stands for quality submission and is super polished, good graphics, strong artdirection, everything fits well together with the mysterious soundtrack and good sfx. Cool alchemy system. performance in browser is also supreme. This time however I don`t like the gameplay:

From time to time it felt a little bit unfair, with the ghost going through walls, and with such a short amount of downtime after an spell. if I might be not so resource starved I would enjoyed it more. I guess I am not a fan of that type of "running around mostly defenceless" after using up all my ingrediens. Also the guy and his bullets have probably too big of a collision.

Hi Ollibanjo, thank you so much for the honest review,

I think the gameplay is not for everyone (not that I designed it like that, but it may have ended like that considering some reviews).

I wanted to make a dungeon crawler, but I also wanted to shift a bit away from the classic ones, so I designed it more about running from enemies and testing different spells using the "alchemy" system. And I assumed the risks of doing so.

I totally understand the frustration of some players, the resource management system can be quite unfair depending on the randomly dropped items, and the spells you use, since only 1-2 spells are about killing mobs, and peppers are not easily dropped.

Again, thank you for the review, it really means a lot from a talented dev like you 😊