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(1 edit)

Played this new version and my game has crashed upon some "jumpscare event". I processed the signal and was listening to it, then I pressed "save signal" button and weird crap started to happen - everything paused and various colorful lines gradually appeared on my screen like my gpu was dying. And then at last everything turned to black and a "Fatal error" dialog box popped up. At first I thought that this was part of a jumpscare, but then I found out that it produced the Unreal Engine exception callstack:

Fatal error!
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
0x00007ff68ff716ec VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88a69 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff670d6 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88aac VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff670d6 VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff88aac VotV-Win64-Shipping.exe!UnknownFunction []
0x00007ff68ff796cf VotV-Win64-Shipping.exe!UnknownFunction []
...

The last three calls are repeated until the end, the whole callstack consists of 100 calls.

Edit: this was 0.8.2b 0006 version.