This was a cute concept! While I am a fan of platformer games, this one felt like it was really easy to softlock or die in, leading to constant restarts. I don't think the core idea is bad per say, but I do think that the level (at least as far as I got before I put the game down) doesn't play well with the mechanics. I do think two things that could have helped a bit would be making Nothing's timer visible, as well as adding just a little more time. Making the background more vertical would also help for determining distance traveled when high up on moving platforms. If Everything is in a certain place, you need perfect time to pull of some areas, and if you can't recover from overextending, you have to play the game over again. Honestly, all the game needs is a few subtle tweeks and some quality of life adjustments, and it'd be perfect. Amazing showing for your first jam.