Thanks for playing Ricky and glad you enjoyed it. Yeah I play tested on my headphones so did not realize until afterwards that sound should have been beefed up. I assume that was done on the greed (one with the coins)? I let the physics run that process and think the coins weighed too much (or player is too little) will fix later. BTW: my hope is to make this into a VR release, just got the Meta Quest and have have been playing around with godot dev for it, so might jump over to the godot XR jams. No jam submission this week?
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Wow, interesting! VR great for short-form, first-person experiences (sad to say I haven't tried VR since the Virtual Boy days, but I fear if I do, it'll be hard to go back to computer monitors!). Will keep an eye out for your future submissions via the sub feed. They always leave an impression in the mind.
Our last submission was in September, but we liked the game so much that we decided to build it out with a story, progression design, and five times as many levels / environments in hopes for a commercial release. But of course, larger scope projects have their own set of challenges, so we're doing our best to navigate through that. May take a "break month" though and do a jam in the middle. :)