Thank you for playing ^_^
I agree with hidden objects / picture in picture games, sometimes it's difficult to tell what's interactable. I thought I had put few enough objects on the screen that it wouldn't be a problem. But yes, you're right. It can be frustrating.
I guess there are several solutions I've seen that could work.
- There's what you say: highlight on mouse-over
- As well as making 'everything' interactable (give player feedback) like in Erase the Evidence.
- Trying to make interactable things 'stand out' by the art, as some old games (but that can be a frustration in itself).
- As well as 'hold key to reveal all interactables' like in newer adventure games (eg: Deponia)
Music, sounds:
This is kind of a dual-prong of
- I've seen them done badly enough, that including them can detract more from the experience than just having nothing.
and
- I don't really know where to start.
I figure I'd have to make my own music, and sound effects. I can try making ones with my mouth, which I think would be funny.
Or maybe record them around the house.
For the hands holding the cup, I took a picture of someone chilling, and traced over it.
What do you think is a good start?
Animations
I actually meant to use this jam to practice animating.
Clearly that didn't happen :/
Completed the game - Yup
Entirely on me.
I wanna say I ran out of time, but I'm honestly not sure how to 'end' it properly.
Maybe a thank you for playing, and an animation of a curtain closing?