Love the idea about forcing the player to make larger moral choices.
My spin on that - What if we made each day a set time (e.g. 3 minutes), and the more papers you process, the more of your coworkers are laid off. Could imagine funny quips from Barb congratulating you on your performance and then offhandedly mentioning mass layoffs. This is similar to Papers, Please where your performance by the day directly correlates to whether you're able to pay for food/shelter/medicine for your family. I would love to see choices the player makes affect the gameplay and narrative in more substantive ways.