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(+1)

This is a fun game let down by the weapon switch system. The sword strike is extremely satisfying to use and has a defined range. But because Shimmy barely has any variance in jump height (It's almost constant for press and held), the needle doesn't offer enough control to take enemies down, and it's damage is super low too. I liked a lot of the level design ideas with how you'd have to fall and climb the same section twice, I just wish you had the sword the entire time, or that the needle was reworked to be stronger.