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(+2)

Damn this game doesn't mess around. I had trouble with the gameplay mechanics initially as I found them rather unintuitive; For example, you can't pick up the knife, you can cut bread at the place where the knife is, but you cannot cut a tomato. And you can cut an onion, but it has to be done on the cutting board next to the knife. To name a few unnecessary hiccups in my initial experience. But nothing that can't be ironed out with some feedback gathering and refinement. Other than that I think it's a very polished experience overall and a very fun game to play!

Haha, we wanted to have different minigames for the different ways of preparing ingredients, but didnt have enough time to create proper 'stations' for each. The "slicer" is actually pixel art for a dish rack...
Glad to hear you find the game fun even with the hiccups!