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(+1)

Nice, even if you didn’t enjoy it (not that you said you didn’t but in case you didn’t), I count it as a win that it ameliorated your own feelings. That’s part of why I entered it anyway, trying to get past my own issues with perfection (or even a finished product). Obviously I want to make something people enjoy and do the best that I can but feedback is so important, nothing is every really “ready” and it’s not like this is going to cause harm (i.e. don’t rush safety tests for things like vehicles, this is just a videogame). Earlier jams I focused on mechanics and player movement and this is only the second where I’m trying to make a cohesive world and actually drew out a map (on paper!) before making anything digitally. I always learn a ton during make the game, so even if it falls short I get something out of it, but it’s also nice to hear what I’m trying to improve is bubbling up a little.

Haha I liked it!

And yea, I feel exactly the same as you :)

I tend to worry a lot about getting things 'just right', and then never really completing, or sometimes doing them at all.

This is a great way to improve without worrying

And I'm glad that I found a kindred spirit :)