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(2 edits) (+1)

Nice visuals and audio design. It was fun to run around the mansion, but it was easy to get lost.
Near the end, I was also really close to death, despite not being cold or hungry and without any other
apparent reason. Otherwise, well done!

(+1)

Yup, yup -  sadly the "wrath" meter and the curses were last-minute additions due to a drastic change of design right at the end of the jam - we didn't quite get to add some juice to it, so you don't really notice getting some curses if you don't know what's happening (like Poison, which is what took down your health - you can get it after the meter fills up, or when being in the same room as the tombstones). The only indication is the curse symbol that shows up on the left 😅

Mentioned this in another comment, but we see this as a tech demo more than anything else - showcasing the core idea of a much bigger game we envision and plan on continuing to make :D

Thanks for the kind words and detailed feedback! Appreciate it :)