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(+1)

Silly and goofy! I cant lie though, I wouldn't really call it fun. Its mostly waiting and dealing with annoying sounds. I could see the potential if there was a more active role to play, maybe with more things to do / protect the round man from?

(2 edits)

I do get that honestly, I planned for it to have multiple types of enemies that require different things to defeat them and ways to move the round man ahead or slow him down, but honestly time constraints only allowed me to make what is in the game currently, especially as a solo dev. Thanks for the feedback still! Thanks for playing.