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Hi FurAune, Thank you for the detailed feedback!

I feel the "question game" definitely stepped over the line in terms of fun/stressful we were trying to manage. Maybe we could have split some "minigames" more evenly between WASD keyboard and mouse so it wasn't such a shock when one game broke the flow so hard. 

There definitely was at least one more question in there... but 2 is still a small pool of questions.

Some of my biggest takeaways from this game jam has been to focus on getting that feedback to the player feeling really good.  Given another day or two I would like to have improved visual feedback as well as some more sound cues to get a better feel for the game.

The few SFX we do have were added quite late in the week and it was shocking how much they mattered in making clicking a pop-up more satisfying.


Looking forwards to checking out your game!