It's very atmospheric. I thought the game was silent at first but then after I got through the gate and was exploring I heard it, almost like an out-of-tune church bell. I think that adds to the disconcerting feelings of the subject. I was only able to face forward and look up and down, I don't know if that was intentional. I could walk side to side, forwards and backwards, though. That could be useful to restrict the player like this, but the game format needs to be right. I think being only able to move forwards and back, or even just forward, but being able to look in any direction would have worked better here.