Yeah there was not a whole lot of time to work on the story, most of the time was spent on getting the idea of falling asleep and a dazed feeling across, so the waking sequence - it's all key framed from opening eyelides to title sequence and pixel blur as you wake.
It's really a walking simulator with survival elements, eg you have to keep eating, the idea is you can go further and further, would be great to keep on adding to the environment and story now the aesthetic and basic gameplay are setup.
Thanks for playing the game appreciate the feedback.