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(2 edits)

It reminds me of Tumbleseed, but here I have much less control :)

For feedback: there are so many obstacles straight away that they absorb all my attention and I totally ignore the diamonds, so the game becomes more of a get as far as you can rather than collect as many points as you can. So you might add some milestones for distance to establish progression in this sense.

i think that adds to the chaos wouldnt you say?

Certainly it does, but our second friend, order, feels rejected