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Noted, a more dangerous black hole could be more exciting. For a 48 hour jam we were quite ambitious and some great material had to be cut to make it to the release. As for the many cooks we actually had just enough, but the process got tied in the in the last 4 hours. Hindsight we should have settled with the mechanics and moved into putting all the art material in.

As for the art our artist was quite content with what was made for quantity over quality. So I think what could make up for that would be more particle effects, and we have a sound scape in our library ready to go!

I myself do enjoy more saturation, but we can only cover and ask so much in such a short time span, post jam I will be spicing it up with the particle effects, but all 2d assets will have to be as is.

>The concept itself seems a bit arbitrary;

That is actually a very keen observation, our brainstorming session was going in a very different direction until about the last hour, we had a much darker and gruesome  idea in mind but we decided this would be something everyone would be more comfortable with.

I'm not sure how far we are going to go with this one, hopefully we can go as far as conveying a real story than the physics sandbox we have created.