Sure I can see that but the kick is also supposed to be a bit like that.
It's supposed to be kind of like any random person kicking a football with no real experience in kicking.
But I'll see what I can do about it later, thanks for the feedback.
I guess I've seen two versions of the random person kicking something. The first is the "I don't want to get hurt" (which I don't get the impression from the rest of the way your character acts, she walks too confident with bare feet to worry about hurting them when she kicks) or the "I don't know what I'm doing but I'm going to try anyway!" which usually ends up with people spinning out or falling over (neither of which is really good for the game).
Maybe add a bit of wobble or arm flapping/windmilling (to keep her balance) to make it more obvious she doesn't know what she's doing?
Yeah I don't know, it's definitely not going to be a "spin out" or "falling over" type of deal, and it's not *really* an "I don't want to get hurt" one either.
It's not supposed to be a martial arts kick or anything either, it's just a kick, so I don't know.
Adding wobble and/or arm flapping etc might be going too much into comedy territory, which is not really something I want.
It's also just going to be used for a short period of time so I think it works good enough for now, I'll likely go back and try to improve it later.
Everything is much better than what it was before this rework anyway.