Hello James Lennox-Gordon!
I'm trying (not well) to give feedback to everyone in the competition! I've been stoked to get into yours so let's get into it!
1. I love the premise. It's very anime which is great!
2. The wording in the Resolve section could be clearer. Read it a few times and still not sure in regards to the setting it to a "relevant Aspect". I think it means that a character might be able to have more Resolve than another based on the Game Setting / Style? Not sure.
3. I wasn't immediately sure why we were using ranks for the dice... but then figured out it was the advancement system. Cool, I dig it. Is in theory, one could do multiple sessions of this? I'm just curious if that is what you intended?
4. Mechanically, I like it. And I see by starting with higher dice values and sometimes getting Major Setbacks, the probability of success would decrease across a session.
5. The Effect and Ranking Down the die is super cool! I like the risk / reward there.
6. Telling the GM to go beyond what they have ran before is GREAT! Excellent.
7. Bravo for including a NPC creator! You should be very proud of that. The balance in there is great.
8. A.. (I bet you know where I'm going with this)... Little confused why the A's are missing on the character sheet. Not in love with that because I couldn't see a reason why.
9. I wish there was a goal section! Like something all the characters need to do before they can go on their separate ways. We get a little bit of that in the Game Style. But you've done a great job with it and I think my desire springs from wanting to see more.
Overall, excellent job! I could see running this with just about anyone and fun being had all around. I honestly just wanted more... so kudos on that!