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(1 edit) (+1)

The game is really fun to play, i lost myself playing to it, and the art and music is really cute and well done.

PS. Your game deserve some more love , in my opinion!!! 😗

Here's my feedback:

  • The menù looks like a logo (i stared at him for more than i want to admit it 🤣) 
  • While shifting on the ground you can see oob
  • I tought, because you teached me the the slow motion before falling in the pit, that the fish skeleton would hurt me and i had to dodge it mid air
  • The propulsion with the projectle is hard (whitout slowing time, witch is never really explained you can do that) 
  • You explained me that i can hurt the enemys with the rewinded projectles, but you never explained me what are the benefit to do it, nor put me in a situation where i need that mechainc
  • Hard cut on the end, some sort of ending animation would be nice
  • The goal isn't really clear (I just got it because i like slauthering enemys), and if you don't kill the starting enemys i belive you softlocked yourself (Unless there's a way to get up to the start that i haven't seen, that is)....
(3 edits) (+1)

Thank you for the helful reply! 

-The menu is strange indeed, I'll be sure to make it more menu-like.

-Yeah, I tried to hide it but apparently it wasn't enough xD

- lol I had a feeling that fish would confuse people, I too got fooled by it when I was sleepy thinking "wth is this item again" xD. I need to find a way to blend it with the background. Nice catch

- True, it is unnecessarily hard, even for me. That was a mechanic I made up in the last few hours of the jam (bad idea), before that you would have limited bullets and would have to catch them without knockback. I need to re-design the game to fit that mechanic better (and fix a bug regarding it)

- Very good point, I intend on making it so some enemies have a hard shell that can only be broken with the rewinded bullets (cuz at the moment you can easly beat the game without them)

- Indeed, and sometimes the enemy kill count fails and the end comes sooner (and other times never does)

- Another good point, the goal was just my excuse for an end. I just played the game again to see if it is possible to climb back up. It's not xD

There were also supposed to be trees that produce "rewind bullet juice" which would limit your rewinds but I didn't have time to implement that.

Thanks again for the reply, you've helped a ton :)