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(+1)

Is the rat the final boss or did my game just crashed?

It's a nice concept and I'd really love to play if it was more polished. I suppose most issues and drawbacks were described in the comments before me, yet I still want to point out game's unintuitiveness - e.g. I couldn't understand when does the attack during the battle starts, why I've dealt like 6 damage if I've chosen a card with value of 2, etc. Use of cards for damage/healing is obvious, but battle system in general is quite confusing.

Overall, it's a nice small game. Unfortunately I can not say much :(

If you have a will, I'd be glad if you rated my submission.

Now i'm curious. If you use a 2 card and your ATK stat is 0 the damage will always be 2. Did you get a lot of clover aces?(seems improbable they're rare). Well the idea was to give more visual feedback to the battle and the sign at the first floor explains breefly some things,but ir really needs a better tutorial. I had no time to implement those things, unfortunately.

(+1)

About cloves aces, I honestly don't know xD All few battles I had were quite confusing because of the reasons I described above, yet I don't think my "bugs" were pure luck - rather random lucky events and moments when I simply could not understand what happened.

You still did it well, it must be much more difficult to program it all using the platform you used for the development.

It is less pratical. The lack of an editor consumes a lot of time.