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I think mirroring is more of an "action" than an actual frame

And for walk cycle, the only solution i see here is to make the character to walk jumping, with both legs at the same time, you dont need to move each leg separately

But hey, the limitation say it's open for interpretations, so i think as long as you explain your interpretation of It you're Fine (that's what i understood, not sure tho)

Yeah, I did settle on something like that.

The way I see it, you can take any action and brake it up into smaller parts and make each of those 2 frames. But that feels wrong as I guess what they want is choppy animation.