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Georgia, I was really impressed by how fun to play your game was! Running around just a few isles trying to avoid all the other shoppers was a fun mechanic and worked well in first person. I also think the other shoppers had movement speeds and paths that were tuned very well and that's one of the reasons running around them felt so good. Not only that, but trying to find the hidden coins on the shelves was a great way to incentivize  the player needing to move around and interact with the scene. Even though the game loop was not really complete or polished since there isn't really something stopping you when you win or die, the experience still felt fun as a playable prototype. I think adding a jump might be a cool mechanic, that way the player would have to search for coins that are up higher and could reach them. You could even add platforming and obstacles related to that. However that might be in future levels and out of the scale for a prototype. I agree with Celeste as well, an indication of how many coins we need to collect would be nice, that way players don't feel anxious as they start collecting larger amounts of coins. Instead  they could   feel excited about finding them all.  All in all, the game was a  really fun playable prototype that   with some more polish could really turn into a complete feeling game!