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Hi Ethren, thanks for the thoughts - that's definitely been on my mind.  The game won't be turning into a run-and-gun action game, blasting all the creatures with lasers or anything.

Have been thinking of ways to have a small mix of creatures, some hostile to add a threat/challenge to exploration, and others as passive (that perhaps can provide you with some benefit/resources in ways other than killing them).  And making sure however they're designed makes sense in the generally casual game-play the game has now.

There will definitely be an option to disable the hostile creatures so they just ignore the player.

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That’s good to hear. I appreciate your thoughtfulness. 😊

Hey, to compensate for the lack of bloodthirsty animals in the non-aggressive mode, maybe you could make weather or the terrain more dangerous or hard to traverse.

(P.S. It turns out the Our Land prototype is fun. I’d recommend trying it.)