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Wow, took me a while but I finally beat it. The only thing that I thought was unnecessarily frustrating was not being able to parry in air. And it is hard to tell if my right click resulted in me parrying because usually the enemy was close enough to me that I couldn't see the sword that well. But the game looks and feels amazing and beating it was very very satisfying.  Great job on all the particles and post processing, and the level looks great too. Excellent entry!!

Thanks! I see why not being able to parry in air could be frustrating, especially during platforming sequences. I'll keep that in mind for my next games!