I really enjoyed this! I like how you made the platformer something you could use multiple seeds in various situations. I didn't know I could throw seed by jumping... then I did it and was like OHHHH that's how you get across... then later when the missile seed was fired I accidentally was jumping to throw a different seed and landed on it... Then I was like OHHH or maybe THAT's how I was supposed to get across! The amount of water needed for growing seeds felt like the right amount and the platforming wasn't so bad that I couldn't escape any part of the map if I ran out of water ... and even if I did there was no real consequence to death.
I also like how the platform seed protected from lava drops which was a nice added touch. The audio was mellow and slightly repetitive but not to an annoying degree.
I feel the theme could have been used a little better here but I also noticed how there looked like there were plans for more seeds? (at least in the UI) So maybe this wasn't everything you had scoped out for.
I just read your description I thought the plants were on a timer I didn't realize they withered based on their distance from me... so the theme was better used but I still think it could use some seed synergy.
Great game!
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Thanks for playing and leaving a detailed review! Glad you enjoyed figuring stuff out in the game!
We definitely had more plant ideas but decided to limit it to 3 so we didn't overscope. Yeah it was a bit difficult expressing and incorporating into gameplay that the plants also needed the player. We had an idea of there being some sort of energy tether between the player and the plants as a visual indicator but decided against it and decided to go with the color shifting like what's in the game now., but that might have been too subtle.
Nonetheless, thanks for the review and the feedback!