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Huh, I wonder why people keep coming to a restaurant where only monsters ever leave? Great work on this game! The art and sound was real good, and the game itself was engaging too, and easy to understand. It did get repetitive after a while, just feeding humans to monsters over and over, and some sense of progress other than money earned would be nice - new food, new guests, something like that, but for a game made in 72 hours it's still very impressive, so good job!

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Who knows, maybe the salad is extra good!

Thanks, really glad you enjoyed it! Makes my job extra worthwhile when people enjoy the art xD

Ah, one of the big ambitions was to have about 5 NPC and Monster variants, but in the end I completely ran out of time, even to just to make palette swaps or give the green sweater guys different hats! For the sake of game balance I'm not even sure we could have added more food, given we were more interested in balancing money vs furniture vs customer numbers.

Only having one level so, no matter what you would eventually run out of furniture was our main way of feeding into 'Failure is Progress' - you 'win' the game, but also the cafe is... gone!

Nevertheless, I'm really glad you enjoyed our game, and appreciate all the hard work the team put in! Thanks for commenting!