Wow, I was just gonna go rush through my submission queue but ended up playing this for almost two hours. And I'm normally not interested in these kinds of resource management games at all!
There is just the right amount of strategy and action here, at least to get me hooked. The fact that everything runs on the same energy resource is great, because it doesn't just tie into the game jam theme, but it also makes for a lot of split-second decision making that I really appreciate. "Do I turn off the mine to regenerate my shields faster? Sure, but this turret is about to break and I don't have enough money for a new one yet!"
Being able to operate turrets manually to increase their distance is also really enjoying as it keeps you scanning the perimeter of the area and constantly switching turrets on and off, and being really fast when it comes to clicking and dragging even gives you a slight advantage. "I better keep this turret right here switched on because it'll probably detect enemies faster than I can, but I also need enough power to be able to position this turret at any time because it has the best range! Of course, I don't NEED it to cover that area over there because I can keep this third turret on as well, but then I'm at full capacity. Oh crap, I'm taking damage, do I need that turret more than I need to recharge my shields right now?" Even on a single screen with a single resource (arguably two if you include money), all these systems work together incredibly well and fries my brain like an egg. Which is a compliment.
I could go on, but I'll end it by also praising the fantastic music, as well as the charming art style, both of which create a very appealing presentation that reminds me of a time when the coolest way to market a game was with hard rock music, gritty metal textures and lots of explosions.
TLDR: Despite having next to no experience with this genre, I can 100% confirm that this game rocks.