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Yeah, I learned through this project to playtest more with builds instead of just in engine. It was surprisingly different. Even now on the side I made some changes to tweak the jump and it feels nicer...but now the odd thing is the jump barely does much in a new build. So gotta mess around and learn what settings I need to change to make it feel closer to the game engine version. That stickiness to walls and also pushing the boulders in mid air are bugs because the gravity isn't applied at all. Glad you had some fun (I hope). Thanks for playing :D

(+1)

That's probably good advice for anyone. I know I barely tested in my build at all because I put it off until the very end. Just another lesson for the next jam I guess.