Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Quite a nice little game. I liked the interplay with the mechanics, where you often needed to pick up the ducklings in a certain order for maximum points. It had a good risk/reward balance. The music speeding up was a great touch, it really added to the chaotic feeling of the game.

There are a couple of things you could do to help polish the game up if you wanted. I'd suggest adding some kind of counter at the bottom that tells you the number of ducklings in the level, and their types. It would help to plan the position of ducklings in the chains, and would give players an idea of how much time they had to work with. I'd also suggest increasing the cooldown on the ducks distraction. A couple of times I'd loose trails of ducklings around multiple distractions and it became near impossible to recover them, and with no restart button I was often left waiting the timer out before making a new attempt.

Overall this is a great entry, with some clever mechanics, and a really unique take on the theme. Well done!

Hey, thanks for the detailed feedback! We really tried to balance out the risk / reward, so I'm glad that came through.

As for the polish, these are all really good ideas. We wanted to include a count but wound up cutting it for time. Including the duckling types in that somehow would probably be a good idea. The distraction zones are a tricky one because I think they create a lot of chaos, which can be fun, but you're right that there should probably be an escape hatch built in there to keep a bad streak from completely ruining your run.

Again, thanks for the input, and thanks so much for playing. I'm glad you liked it!