One straightforward criticism I have: the camera dependent controls didn't help the game be more user friendly, it was especially awkward with wasd instead of analog, next time just stick to normal character dependent tank controls edit: To go more into the weeds I have an additional suggestion for how you might improve your controls in a future title. In most fixed camera horror games the direction inputs work as follows: Up simply moves you foward, Down has your character walk backwards without changing the way they're facing, Left and Right input by themselves have the character rotate in place. The combination of UP or Down + Left or Right will have the character move in a circular turning pattern. This change would prevent players from getting stuck going in limited directions.
Hi, one of the developers here. Thanks for spending your time to give feedbacks.
We do acknowledge that the controls are not very friendly as we are also experimenting. However, due to our own personal schedule, we decided to finish it up ASAP, hence there are many parts that are left unoptimized.
Really appreciate your suggestion <3