Hey, Im trying an Air mage (Straight caster) and I cant get past the Mauthe Dogs. They keep knocking me out. I am avoiding the main force of them and trying to use Shock and Air Cutter to take them down but they out damage me and I dont have enough HP to outlast them either. I can get past the first one, its the second one that always seems to get me.
Any advice?
Sorry to hear about the trouble. The Mauthe Doogs were intended to be fairly dangerous/elite enemies that would have been nearly impossible to handle alone, but not overly difficult due to the pulses, and give a lot of xp before the boss. They may be too difficult overall though, since you don't have much opportunity to buff up before them.
I can buff the light pulses to heal/damage more to make the Doogs less spooky at minimum. Wind magic definitely needs fleshing out, it has very few spells and fewer good ones lol. If you start with Wind Blast it'd probably be easier to go the AOE route.
Thanks for the feedback - I'm not sure if the full wind training will come next update or not, but I can definitely look to give it a bit of love in the meantime.
Yes, I'm adding the trainings one at a time. Water, Fire, Aether, and Nether trainings were not in the game originally (you were stuck with your starting element forever), Wind is upcoming in the next 1-2 updates and Earth whenever the earth girl shows up in Badon.
This update is adding a lot of element/weapon specific traits (ex. cryomancy freezes last an additional turn, pyromancy burns are easier to inflict and much stronger, wind spells doing additional damage on multihits, etc) and new abilities (mostly wind/ice/aether) so hopefully there will be a lot more room for fun builds soon!