Sorry to hear about the trouble. The Mauthe Doogs were intended to be fairly dangerous/elite enemies that would have been nearly impossible to handle alone, but not overly difficult due to the pulses, and give a lot of xp before the boss. They may be too difficult overall though, since you don't have much opportunity to buff up before them.
I can buff the light pulses to heal/damage more to make the Doogs less spooky at minimum. Wind magic definitely needs fleshing out, it has very few spells and fewer good ones lol. If you start with Wind Blast it'd probably be easier to go the AOE route.
Thanks for the feedback - I'm not sure if the full wind training will come next update or not, but I can definitely look to give it a bit of love in the meantime.