Heya, first piece of advice I'd say is that building the game for WebGL can really help you get more views. People would rather play in-browser than download the game. And, if you build it for WebGL, people can play it on any kind of computer (Windows, Mac, and Linux) so it's an all around good thing to do. There's plenty of tutorials on youtube that are super helpful. Also yes I'm a massive hypocrite I didn't build for WebGL this time - for me it was because my game was dummy thicc and had shading and stuff so I was unsure about whether the build would even work properly.
And as for the game, here's what I noticed: The menu transitions are mega clean. The characters aren't animated but that's something really hard to do. The robot duck is a little hard to pick out at first but as I played a bit more it was easier to recognize the odd one out. Gameplay was fun after I got the hang of it.
As for the concept, I think it's interesting but isn't very deep in the current state. It'd be cool if the robot duck had a unique type of "tell" each round. For example, what if it makes robot noises but only when you get close to it? And then another time maybe all the ducks flee the player but the robot doesn't.
Nice job guys!