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This was a lot of fun. The constant movement, the feeling of being chased by the curse, it was tense and kept my mind racing the whole time. I'd like to see a bigger version of this one, I would definitely pay a little bit of $ for that.

If I could see any sort of changes, I'd like to maybe have a more fleshed out environment. Multiple paths to do things, an explanation of the curse and the red mist that damages you, making the cathedral feel more "lived in".
Excellent job overall and I hope you keep on making games!

Thank you for playing our game and for your feedback. We're glad you liked it. 

Answering most of your points will come down to the fact that it's a ludum dare jam game, made in 3 days, so we weren't able to finish everything to our liking. That's our excuse :)

Seeing how it's a jam game, I don't think we're going to update it, other than bug fixes and quality of life improvements. In our heads, it's a finished product displaying what we're capable of making in a short amount of time. But, I do have plans on making a game based around similar mechanics.

Unfortunately, we weren't able to put in a tutorial in the game resulting in a lot of players not figuring out mechanics that are core to fully enjoying it. 

The slide mechanic that you found and were confused about is our substitute for sprinting, as you can slide jump, gaining momentum this way. You also can wall jump and chain wall jumps and slide jumps one after another to traverse the space. It's required for obtaining some of the treasures and stamina bonus potions.

That's about it, thanks again, seeing people even outside of jam space enjoying our work is an amazing feeling.

Thanks for taking the time to reply out!

Glad to hear there's plans around the core concept here, it has a ton of potential with a little polish and some player training. I wondered if the slide mechanic was that or if it was just a game you felt was fast enough to not need a sprint. I'll go back and play around with this a little bit, see if I can find some more stuff and try to max out the game.

Good luck with future projects and I'll be checking out anything else you end up making!