Both issues where due to rounding in the texts. dmg txt was rounded down for some reason, so if you dealt 1.9 bleed dmg it would show 1.
AS calculation is that it gets closer and closer to the cap, that is basically the animation speed of an attack (around 0.2s). So you can't go over 5 APS, and the closer you get the less the stat is impactful. I rounded the number in the stat sheet a little more so that it's less confusing.