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(+2)

just 'cleared' the game! what kept me going was the super catchy soundtrack :D give my thanks to Joel.. these songs are gonna get stuck in my head for weeks lol

like many others have mentioned, not really a fan of the snake pathing phase. very hard to properly manage pinpoint movements

late game, when i have so many minions (4+ rows when i hover over the left side), managing them becomes very tedious. i also found it very hard to clump all minions together and they were trickling out one by one, causing all of them to die quickly.. partially my fault because i didn't read about the 'Cooldown' stat :P but the fact that i still managed the clear the game says something i guess? everything else is quite intuitive tho :D

took me one failed run to figure out i should hold off on clearing the earlier stages by not taking the keys and instead try to collect all coins to be able to afford beefier minions. but the coins don't respawn, correct? this strat isn't possible in the later stages tho since the Defenders spawn a lot more and if i tried to 'farm' too long i might not have been able to finish those levels

minions i was most happy to have (other than the big golem guys) were the wolf boys that spawn shields to all nearby minions when something dies. most underwhelming minions were the heals nearby units ones, maybe i just didn't realize how much they were actually healing, but it certainly wasn't noticeable (also my inability to clump up minion spawns might have contributed to it also)

great experience overall, excited to play this again after more stuff are added ^o^ thank you so much and keep up the good work!

Thanks for the feedback, the snake is a tough one, as its movement will have a slight delay due to being grid-based, but I'll see what I can do to improve that experience. I'm also considering undo/redo actions when in that mode.

Better minion management is definitely coming! It's very important to get right, as you've discovered, so I want to make it as painless as possible.

Yes, great strategy with delaying the keys! It's extra reward, but of course some risk as well. Coins (and power-ups) are added in each wave, but you get fewer each time until eventually it will stop spawning new ones.

The shaman can be really powerful if you stack a couple goblins in front, but we're going to be revisiting balance across the board. Some are pretty worthless right now while others are seriously OP (I'm looking at you, Vamp and Jack).

Thanks so much for playing and for the great feedback!